Here’s a sampling of my work.
Pro-Social Behavior Impacted by Play Style & Social Context in Games
Pro-Social Behavior Impacted by Play Style & Social Context in Games: My graduate research sought to answer the question of how environment and social context impact how players treat one another post-game after becoming well-versed in the controversy surrounding video games, aggression, and online toxicity. My theory was that these past studies all looked at games with a very specific…
Keep readingHow Platform Influences Learning By Age Group
How Platform Influences Learning By Age Group: In 2019, I noticed that while there was a gradual trend in student performance, there was a noticeable crater in the performance of very young students using an online literacy program. In conjunction with my research department director at the time, we investigated my hunch that part of the reason why younger students…
Keep readingADHD Attention Symptoms Improve With Brain Training Game
ADHD Attention Symptoms Improve With Brain Training Game: ADHD is a disorder characterized by inattentiveness and/or impulsivity and hyperactivity. Originally inspired by concerns about the prevalence of stimulant treatment, and a curiosity about whether or not so-called “brain training” games are effective to their claims, I wondered if video games could perhaps find a clinical application in people with ADHD. …
Keep readingGender Differences in Video Game Frustration
Gender Differences in Video Game Frustration: For this study, it was hypothesized that people who identified as women would report higher levels of frustration when playing a video game than people who identified as men. It was also hypothesized that men would report a higher frequency of playing video games in general. The theory was that a greater level of…
Keep readingDue to Proprietary concerns, more recent work samples may be provided upon request, subject to appropriate discretion.